MOST Projects |
104 |
應用社群媒體於旅遊商品行銷:績效與策略之探討(1/2) |
CHANG HSIN-LU |
Principal Investigator |
2015.08 ~ 2016.07 |
National Science and Technology Council |
MOST Projects |
104 |
穿戴式互動展演創新應用與技術研究(2/3) |
TSAI TZU-CHIEH,LIAO WEN-HUNG,CHEN KUNG,CHEN RU-SHOU,HUANG HSIN-CHIEN,YU NENG-HAO,LIAO CHUN-FENG,LI TSAI-YEN,JANG HUNG-CHIN |
|
2015.08 ~ 2016.10 |
National Science and Technology Council |
MOST Projects |
104 |
以Scala研發函數反應式之智慧環境領域專屬語言 |
CHEN KUNG,LIAO CHUN-FENG |
Principal Investigator |
2015.08 ~ 2016.10 |
National Science and Technology Council |
MOST Projects |
102 |
尋找媒體創用者的數位足跡:社交媒體研究之新方法探索-社交媒體重大事件之傳播模式比較分析:鉅量資料數位人文分析取徑(3/3) |
CHEN PAI-LIN,CHEN KUNG,HSU KUO-WEI |
|
2015.08 ~ 2016.12 |
National Science and Technology Council |
MOST Projects |
102 |
尋找媒體創用者的數位足跡:社交媒體研究之新方法探索-「流動的」手機與液態現代性:時空軟化與公私交錯(3/3) |
HUANG HOU-MING,CHEN KUNG |
|
2015.08 ~ 2016.09 |
National Science and Technology Council |
MOST Projects |
104 |
影響社群網路遊戲持續使用與科技壓力之前因: 生手與專家模式建構與實證2/2 |
洪為璽 |
Principal Investigator |
2015.08 ~ 2016.07 |
國立中正大學 |
Other Projects |
104 |
104年度人文及社會科學知識跨界應用能力培育計畫-轉注藝遊 |
CHOW HSING-YI,TSENG SHOU-CHENG,TANG CHING-PING,TSAIH RUA-HUAN,LIU YU-LI |
|
2015.08 ~ 2017.01 |
Ministry of Education, Republic of China (Taiwan) |
MOST Projects |
104 |
雲端串流服務品質之量化分析─以故宮iPalace頻道服務為例 |
TSAIH RUA-HUAN,YU FANG |
Principal Investigator |
2015.08 ~ 2016.07 |
National Science and Technology Council |
Other Projects |
104 |
區域教學資源整合-策展力 |
洪為璽 |
Principal Investigator |
2015.08 ~ 2015.12 |
教育部 |
MOST Projects |
104 |
SoLoMo服務的使用因素與隱私顧慮的探討(1/3) |
YANG HENG-LI |
Principal Investigator |
2015.08 ~ 2016.07 |
Ministry of Science and Technology |